Mozilla Hubs

Mozilla Hubs, Spatial Computing

On Asynchronous Communication & the Value of Chat

The concept of ‘time’ as a resource has come up in several conversations that I’ve been a part of recently, and a recent discussion led me to think more deeply about time’s role in communication. Last year, I gave a talk at SkillsMatter exploring social technologies and online communication. You can break down technological communication services across a couple of different axes, but today I’m going to write a bit more about (a)synchronicity. In particular,

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Mozilla Hubs

Joining Video Calls from Mozilla Hubs on Windows

I’m going to start with the disclaimer: this process involves a number of wonky settings on your computer and isn’t something that runs smoothly “out of the box” with a single click, nor is it an officially supported feature of either Hubs or Zoom. However, if you’re interested in upping your video meetings by appearing as an avatar in a virtual world, and you like messing around with applications and settings, read on. Background I’ve

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Development, Machine Learning, Mozilla Hubs, Spatial Computing

Authoring Immersive Environments with glTF for Multi-User Mixed Reality Web Applications

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke For those of you who aren’t familiar with the work we’re doing a Mozilla on social mixed reality, Hubs is

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