Communication Technology and Other People

This is a new series of mine exploring collaboration as a function of communication principles and community norms. In Part One, I explored some initial framing that I’ve developed internally about the process of communication. In this post, I’ll briefly talk about the initial considerations that come to mind with communicating across individuals with social… Continue reading Communication Technology and Other People

Collaboration, Community, and Communication

This is the skeleton of my current thoughts exploring the collaboration processes by which we translate thought into societal action, and opportunities to improve these processes via technology. It is but a moment in time that captures my current thinking on the subject; subject to significant change and constantly evolving, but shared in some small… Continue reading Collaboration, Community, and Communication

On Asynchronous Communication & the Value of Chat

The concept of ‘time’ as a resource has come up in several conversations that I’ve been a part of recently, and a recent discussion led me to think more deeply about time’s role in communication. Last year, I gave a talk at SkillsMatter exploring social technologies and online communication. You can break down technological communication… Continue reading On Asynchronous Communication & the Value of Chat

The Digital Afterlife Project: Encouraging Posthumous Data Sovereignty through Design & Public Policy

Content notice: this post discusses death and resolving a loved ones estate Estimates show that 90 percent of Americans are online. We increasingly turn to online services to handle critical parts of our lives, but few platforms provide a way for user information to be safely managed or deleted after a user passes away. In… Continue reading The Digital Afterlife Project: Encouraging Posthumous Data Sovereignty through Design & Public Policy

Thoughts on “GDC in VR”

The conference world has been thrown for a loop with the wide-reaching recommendations for COVID-19 discouraging or prohibiting large gatherings. As the games and VR industry raced towards March, the month where both GDC and SXSW were scheduled to overlap, cancellations have meant that almost everyone has had a change in plans Naturally, VR Twitter… Continue reading Thoughts on “GDC in VR”

Authoring Immersive Environments with glTF for Multi-User Mixed Reality Web Applications

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke… Continue reading Authoring Immersive Environments with glTF for Multi-User Mixed Reality Web Applications

Captioning Three.js WebGL Canvas Elements with Machine Learning

I just skimmed back into an earlier blog post and realized that while I posted about leaving High Fidelity, I never actually updated with where I was headed. I didn’t post it here, though I did an announcement on Twitter with the news: I joined Mozilla back in March to work on their Mixed Reality… Continue reading Captioning Three.js WebGL Canvas Elements with Machine Learning

Let’s Talk about Social VR!

Hi from Austin, everyone! I’m here in town for South By Southwest, a giant conference that takes over the city of Austin, Texas and has tracks across all sorts of themes relating to immersive media, virtual reality, technology, music, politics, and beyond. It’s been a little overwhelming and a lot exciting, and it will culminate… Continue reading Let’s Talk about Social VR!