Authoring Immersive Environments with glTF for Multi-User Mixed Reality Web Applications
I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring.
Musings on the Metaverse
I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring.
I just skimmed back into an earlier blog post and realized that while I posted about leaving High Fidelity, I never actually updated with.
It’s been a while since I’ve had a chance to get a new blog post up – I’ve been working my way slowly but.
A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source.
This past Thursday, I had the privilege of speaking about the VR Web, a topic near and dear to my heart, at Coldfront, a.