Authoring Immersive Environments with glTF for Multi-User Mixed Reality Web Applications

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke… Continue reading Authoring Immersive Environments with glTF for Multi-User Mixed Reality Web Applications

Captioning Three.js WebGL Canvas Elements with Machine Learning

I just skimmed back into an earlier blog post and realized that while I posted about leaving High Fidelity, I never actually updated with where I was headed. I didn’t post it here, though I did an announcement on Twitter with the news: I joined Mozilla back in March to work on their Mixed Reality… Continue reading Captioning Three.js WebGL Canvas Elements with Machine Learning

Getting Started with Open Source Contributions for VR & AR

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual… Continue reading Getting Started with Open Source Contributions for VR & AR