Year: 2017

Development, Spatial Computing

Getting Started with Open Source Contributions for VR & AR

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual reality). Firstly, some background on my experience with open source: I started developing virtual reality applications and prototypes using the

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Spatial Computing

What We are Building is not Simple

The problems and challenges that have led up to the state of virtual and augmented reality technologies as they exist today have been exactly that: problems and challenges. Teams have worked tirelessly to bring the hardware, sensors, firmware, tools, and applications to us, and our work in the immersive technology industry is just beginning.

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