Development, Machine Learning, Spatial Computing

Captioning Three.js WebGL Canvas Elements with Machine Learning

I just skimmed back into an earlier blog post and realized that while I posted about leaving High Fidelity, I never actually updated with where I was headed. I didn’t post it here, though I did an announcement on Twitter with the news: I joined Mozilla back in March to work on their Mixed Reality initiatives, and finally have been able to go full-time into open source, web-based, asymmetric social 3D / VR spaces. Working

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