Year: 2020

Mozilla Hubs, Spatial Computing

On Asynchronous Communication & the Value of Chat

The concept of ‘time’ as a resource has come up in several conversations that I’ve been a part of recently, and a recent discussion led me to think more deeply about time’s role in communication. Last year, I gave a talk at SkillsMatter exploring social technologies and online communication. You can break down technological communication services across a couple of different axes, but today I’m going to write a bit more about (a)synchronicity. In particular,

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Tech Policy

The Digital Afterlife Project: Encouraging Posthumous Data Sovereignty through Design & Public Policy

Content notice: this post discusses death and resolving a loved ones estate Estimates show that 90 percent of Americans are online. We increasingly turn to online services to handle critical parts of our lives, but few platforms provide a way for user information to be safely managed or deleted after a user passes away. In many instances, estate executors or family members are required to provide death certificates, court orders, or even sue companies for

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Mozilla Hubs

Joining Video Calls from Mozilla Hubs on Windows

I’m going to start with the disclaimer: this process involves a number of wonky settings on your computer and isn’t something that runs smoothly “out of the box” with a single click, nor is it an officially supported feature of either Hubs or Zoom. However, if you’re interested in upping your video meetings by appearing as an avatar in a virtual world, and you like messing around with applications and settings, read on. Background I’ve

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Games, Spatial Computing

Lessons that Social VR Can Learn from Animal Crossing: New Horizons

The social app that I find myself unexpectedly spending more time in these days (other than Hubs) isn’t a game that I was familiar with prior to a couple of weeks ago. Despite being an avid Nintendo fan since I got my first console at the age of seven, I had never had the delight of playing Animal Crossing until the latest release. Now, it’s hard to imagine my daily routine without it. Part of

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Spatial Computing

Thoughts on “GDC in VR”

The conference world has been thrown for a loop with the wide-reaching recommendations for COVID-19 discouraging or prohibiting large gatherings. As the games and VR industry raced towards March, the month where both GDC and SXSW were scheduled to overlap, cancellations have meant that almost everyone has had a change in plans Naturally, VR Twitter began to weigh the pros and cons of “GDC in VR”, hoping to embrace the growing medium for a chance

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